Deform a mesh While in animation

I have made a car model which i want to collide with a man and then deform its front and roll in down the way any one knows that how to deform a mesh while in animation

Blender Asked on November 19, 2021

1 Answers

One Answer

Most straightforward way I can think of to accomplish this:

  • Create a Shape Key on the car object and deform the front by hand in Edit Mode, using Proportional Editing and changing the falloff settings for a crumpled look for the front of the car. This Shape Key can be animated by hitting I while hovering over the 0.000-1.000 value to add a keyframe, and you can line it up on the Dope Sheet panel.

When the car reaches the man on the Dope Sheet timeline, the deformation Shape Key can go from 0.000 to 1.000 at the right moment. You can also "drive" this Shape Key with a bone or other object.

Answered by jackiejake on November 19, 2021

Add your own answers!

Related Questions

Recreate water bevel

2  Asked on December 11, 2020 by will-deboss


Cant edit in edit mode?

1  Asked on December 9, 2020


Can I change the size of the camera view?

5  Asked on December 9, 2020 by eiichi-ito


Texture Distortions

1  Asked on December 9, 2020 by uncleteo


Running 2.83.3 ib Mac Mini Mid 2010

0  Asked on December 9, 2020 by danpersons


I can only zoom to the center not to where i point

1  Asked on December 7, 2020 by alenka


why refleaction of light on floor

1  Asked on December 7, 2020 by atek


my fingers are bending weirdly, what did I do wrong?

1  Asked on December 6, 2020 by pyra_m


Issues exporting animation to FBX in Blender 2.90

0  Asked on December 6, 2020 by papatrott


Camera: Keep perseptive by changing focal length?

1  Asked on December 6, 2020 by td008


Ask a Question

Get help from others!

© 2021 All rights reserved.